Objective-C is close to C but with object-oriented features implemented as a thin layer on top of C.
November 27, swift iOS programming 3d touch With the beginning of the iPhone 6s, Apple has introduced a 3D Touch mechanism which is very cool thing. The 3D Touch is also available on the newest iPhones 7. Nothing indicates that in the future Apple devices will run out of that feature so, here is a quick tutorial on how to improve your app using the one of the three main features of 3D Touch.
It should be an array. Items should be a dictionary type. Put info for each item.
There are few values to set here. The UIApplicationShortcutItemType is a string that delivers an information to your app about what type of shortcut was pressed. UIApplicationShortcutItemIconType is a string that inform application what kind of system icon should be used for this shortcut.
And the last one is UIApplicationShortcutItemIconFile defining the icon name that should be shown when the shortcut appears instead of system icon.
Important thing here is that you can use system or your custom icons. Apple recommends that the custom icon should be square, single color, and 35x35 points. Override and implement UIApplicationDelegate method. Void That method is called every time when the application shortcut is pressed.
If your app is in background mode it just wakes up your app and triggers performActionFor method. But if the application is terminated the app cycle will be didLauchWithOptions and then performActionFor shortcutItem will be called. Of course, you can take the application shortcut in didLauchWithOptions method by: Value for this key is very useful to identify what application shortcut was tapped.
But on the Info.
Very helpful here might be Enum type. So create the enum. Now get back to the handleShortcut method: As you can see above I create two quick actions with custom icon, title and subtitle.
Dynamic shortcut items It is worth to mention about dynamic shortcut items. It allows us to share the applications without opening them.
In my future posts I will describe more features that 3d touch gives us.This document describes how to use code to build a user interface for a lausannecongress2018.com app. It discusses view controllers, building a view hierarchy, handling a rotation, and more. After covering using C and C++ in Android Apps, Rico Zuñiga now looks at using the languages in iOS apps with Objective-C++.
The first step is to open the lausannecongress2018.com file for the iOS app and add the Key "NSSiriUsageDescription" with a user-facing String value that explains how Siri is used in the app and why the app.
A curated list of awesome iOS ecosystem, including Objective-C and Swift Projects - vsouza/awesome-ios.
About Welcome to the first installment of our blog series showing how to build some of the most popular end-to-end experiences used by mobile apps. In each installment, you’ll see how you can build these experiences – including the client (iOS and Android) and the backend (AWS services) – in just a few minutes. We’ll [ ]. Oct 10, · Including Lua Code To format your code for inclusion in a post, please wrap it in [lua][/lua] tags and we'll make it look all pretty for you. To use the SDK in an iOS app, you need to add the lausannecongress2018.com configuration file to the app and fill it in with environment details for your mobile backend. In turn, the SDK classes use this information to access the mobile backend and construct HTTP headers for REST calls made to APIs.
There was a single key, NSPhotoLibraryUsageDescription, needed in the lausannecongress2018.com in previous versions of iOS for accessing the user’s Photo Library.
iOS 11 added a new key to separate Write-only access from Read access. Pref Setter is an application used to edit plist (Property LIST) files, geared towards viewing / editing Mac OS X's preference files. Very useful for setting those "hidden" preference settings that aren't available directly in an application.
While the emphasis is on editing preferences, Pref Setter is a general plist .