Future work research paper

Horizontal rules signify the top and bottom edges of pages.

Future work research paper

Empirical evaluations The choice to study fading and tickering effects was based on the expectation that other in-place animations would show similar results to fade and other motion-based animations would show similar results to ticker.

Initial evidence from these studies and elsewhere seem to support this claim; for example, the first experiment showed that the in-place blast effect resulted in similar performance to the in-place fade, and the Maglio work described in Chapter 2 showed that motion-based vertical tickering resulted in similar performance to horizontal [ 45 ].

However, further evaluations should be performed to explore the similarities and uncover possible differences. Another area for further exploration is the effect of peripheral animation on various different central tasks.

In my empirical evaluations, I selected browsing tasks to be performed because several pilot study participants indicated that for them the most likely time for using animated displays was while browsing the Web.

However, many potential users may want and need to use animated displays at other times. While the evaluations in this thesis showed that browsing tasks are not affected by the presence of peripheral animations, the Maglio study showed that performance on another task, document editing, does seem to be affected [ 45 ].

Perhaps the most affected tasks are highly interactive tasks, or perhaps cognitively demanding tasks, or reading-intensive tasks.

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Further studies using different central tasks would help in understanding the degree to which different tasks are affected by the presence of animation. Finally, while the experimental results in this thesis have indicated that performance differences exist based on characteristics of the animation being used, additional research is needed to explore why differences exist.

Additional experiments that used eye tracking could determine how people budget their time between primary and peripheral tasks. Are certain animated effects or characteristics of animation more likely than others to attract an individual's attention?

Do users read the information in peripheral displays or merely glance at them in search of certain key words or names? Are users less likely to glance at a peripheral display when performing a more cognitively demanding task?

Or do they glance at the peripheral display at about the same rate but perform worse on the central task?

Future work research paper

Empirical evaluations similar to the ones described in this thesis, but augmented with eye tracking capabilities, could shed light on these and other similar questions. Implementation support The development of any user interface toolkit can be a never-ending process.

There are always more features that can be added. This section discusses extensions and improvements to Agentk suggested by end-users and programmers. The Agentk toolkit provides support for using animated effects in peripheral awareness applications.

Future work research paper

However, only a small subset of all possible behaviors are represented. Extending the widget set to include other behaviors such as shrinking, growing, start-and-stop, and swiping will provide a wider variety of techniques for programmers to choose from and should attract a larger population of programmers and end-users.

These effects have the potential to lessen the distraction caused by the animations and improve the ability of the widgets to communicate by generating smoother changes. Ultimately, I hope to create a framework within which any programmer can add new widgets.

In creating Agentk, it has become clear that much of the code can be shared among widgets. Already I have isolated and encapsulated routines that have been and can be reused in other widgets.

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By only requiring programmers to specify a brief description of the behavior of the widget and the options, they are more likely to expand the behavior of the toolkit, benefiting not only themselves but future users.

One area of future work is in combining the knowledge gained about animated peripheral devices with knowledge about the peripheral communication abilities of other media types. Another area is in applying the results studied here to the many real-world situations in which peripheral awareness is an important problem.

This section discusses future work in these two areas. Complementing other media types While the use of peripheral animation has proven to be useful in helping to maintain awareness, future research should move beyond looking at animation alone and consider how it can be combined with other communication media to further enhance performance on awareness-related tasks and activities.Research on group work This is an extract from Heron, J., Dimensions of Facilitator Style, Human Potential Research Project, University of Surrey, There are several varieties of research data that may be helpful to F (the group facilitator) in clarifying what she is about and in determining future style.

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The Earned Income Tax Credit (EITC) and Child Tax Credit (CTC), which go to millions of low- and moderate-income working families each year, provide work, income, educational, and health benefits to its recipients and their children, a substantial body of research shows.

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